Description: Zoo Tycoon 1.0 (2001) Original + Dinosaur Digs (PC, 2002) Expansion Pack Game in Big Boxes Both CDs are Very Good to Like New. Both come in original box and original sleeve with docs. Both are guaranteed original and authentic Microsoft products. Zoo Tycoon big box has large foldout top of a zoo (see picture 7). Since both of these are 22+ years old, they are NOT guaranteed to work on the latest PCs. They were both designed to be run on Windows 95, 98, 2000, ME or XP operating systems. They should be bought by vintage PC game collectors and zoo/dino fans who know their value and understand what they are getting in a 22+ year old classic computer game CDs. Please read below for game descriptions and game reviews and reviewer comments. BELOW IS A GAME DESCRIPTION OF ZOO TYCOON & DINO DIGS EXPANSION: Zoo Tycoon Rated 4.2 out of 5 stars by 250 global Amazon reviewers. Amazon customers find the product to be fun, addictive, and of good quality. They mention it works great, entertains kids for hours, and is a good game for any age. Some appreciate the variety of animals to choose from. Amazon 5 star reviewer comment follows: "Loads of Fun From A to Zoo! Remember how a excited you would be as a kid to go to the zoo? Now imagine how exciting it would be to design a zoo! Now thank Microsoft and BlueFang for having created a game that allows you to do just that in a simple, yet highly entertaining manner. What's great about this game? * everything * lots of animals to choose from (new animals can be downloaded from the internet) * educational (you can learn about the animals as you build your zoo) * challenging, fun scenarios to play (which don't resemble each other - and don't have to be played in order) * the management (business) aspect is realistic, yet not overwhelming * fun stalls and other items to add to your zoo (for augmenting your income) * putting compatible animals together increases the attractiveness of the exhibit (and adds to your challenge as a zoo keeper) * "moody" animals keep you busy with their moaning and groaning * animal toys may help appease some of the aforementioned animals * updates automatically by connecting to the internet (a nice touch) * a flying santa appears at Christmas time (just for laughs!) Your chance to design the zoo of your wildest imagination is finally here! Design, build and manage you are the boss! Keep your guests and animals happy, or face the consequences of hungry animals, in this insanely fun zoo simulation. This place is a real zoo--and you're in charge! Go wild running the most fun and beautiful zoo you can imagine. Care for unpredictable and untamed animals (and those are just the guests!). Plan wisely, because if the animals don't like their food, environment, or handling, they interact poorly with visitors, and unhappy guests means fewer dollars. Play smart and keep everyone and everything happy, and you'll be a zoo tycoon. Start building & managing your zoo right from the start -- plan out your exhibits and design a layout Do your very best to please customers and the animals Inhabit your zoo with the right animals to draw in the big crowds Over 200 animals to exhibit, plus all kinds of new & interesting plant life to help make your zoo more exotic Manage your zoo wisely -- meet the needs of both the people and the animals without losing all your money" Game Description: Zoo Tycoon allows you to use both your visitors and animals to make yourself rich. Sound simple enough? Well, it is. Zoo Tycoon is easier to get into than this review. You’ve essentially got two options when playing the game, tackle a scenario, or set your starting money and create a zoo from the ground up on a zooless map. This freeform option really adds to the number of hours you’ll be playing the game. The thirteen scenarios have predefined goals, time limits, and a set amount of starting dollars, but in a freeform game, the only limiting factor is your imagination. There are nearly thirty maps of various sizes and themes to build a freeform zoo on. They vary from arctic settings, to rocky highlands, to flat featureless grass plains. Scenarios range in difficulty from beginner right up to the penny pinching very advanced level. Goals include creating, enhancing, or expanding zoos within a given time frame and with a set amount of money. There are ways to grab quick cash, such as clear cutting your zoo area of trees, which is handy. In some scenarios, you must build exhibits for animals which are chosen for you, unable to adopt any of your own choosing. While this is challenging, the adoption menu is disabled, preventing you from reaching the valuable and very helpful information on any animals. You have to take a guess at what kinds of trees and shrubs your animals like, making a fairly simple process potentially frustrating for the player. The varied goals for the scenarios make them generally enjoyable, although some may be too difficult for younger players. The game itself is easy to play. The manual is adequate at explaining the various menus, but it would likely take a new player a matter of minutes to have a zoo up and running even without glancing at the documentation. Menus are well labeled and fairly well organized, and the roll-over help is great for getting quick information about your options. Creating an exhibit is about as easy as connecting some fences together via the construction menu and then adding an animal or two via the adoption menu. However, succeeding at the game means keeping your animals healthy and happy. You’ll need to set down terrain, such as sand or salt water, vegetation that will make them feel at home, and possibly provide them with a toy, or a mate. (the undo feature is invaluable during this process) Creating a gorgeous exhibit that resembles Africa, or a jungle in Asia, or the Rocky Mountains, is certainly possible, but largely the animals and your finances dictate what you get to create. When creating exhibits, you have your trusty Zoo Keeper at your side to give you advice, in addition to animals providing their own feedback. Green smiley faces will appear above animals who are happy with changes you are making to their exhibit, and red frowns if you are messing with their turf in a way they dislike. Your Zoo Keeper essentially provides you with a list of an animal’s demands that must be met, or the fur, or poop, will fly. The list of demands can include, more foliage, different foliage, removal of a certain type of terrain, more of a certain type of terrain, toys, a mate, and so on. Unhappy animals make for unhappy guests. Unhappy guests leave, and don’t spend money. The list of demands that the Zoo Keeper provides updates in an odd fashion, and not at all if you’re building when the game is paused. More attention to this function would have made this process, which is used often, more helpful. The great many animals seem to have personalities, and can become something like a pet. Some will be in your zoo until they die of old age, while others can seem moody or downright stubborn. Animals like Warthogs or Gazelles will breed like rabbits if you purchase males and females, which can be very profitable. Selling off older animals that have produced young is a great way to earn a profit. There is plenty of strategy in which animals you choose to exhibit. To take care of your animals, and clean up after your guests you just need to hire a few staff members. Zoo Keepers look after the needs of your animals. They feed them, heal them, clean up after them, and so on. Maintenance Workers empty trash bins, sweep up garbage, and mend fences. The AI for staff is generally pretty good, although your zoo design may confuse Zoo Keepers and make it difficult for them to reach all of your exhibits, but they can navigate most mazes. I had a pair of Maintenance Workers following each other, essentially doing the same job twice, but they eventually went their separate ways — no word yet on who got to keep the kids. Computer Game Magazine Review Scores on Zoo Tycoon: Computer Games Magazine 4.5 out of 5 stars Game Informer 8.75 out of 10 stars Computer Gaming World 3.5 out of 5 stars GameSpot 7.1 out of 10 stars IGN 6.9 out of 10 stars GameSpy 67 out of 100 points Next Generation 3 out of 5 stars Zoo Tycoon is a business simulation game developed by Blue Fang Games and release by Microsoft. Although first released for Microsoft Windows and Macintosh in 2001, it was ported to the Nintendo DS in 2005 and followed by the expansion pack Dinosaurs Digs in 2002. GAMEPLAY The goal of Zoo Tycoon is to create a thriving zoo by building exhibits to accommodate animals and keeping the guests and animals happy. Exhibit-building is one of the primary goals of Zoo Tycoon. To keep the guests and animals happy, exhibits should be suitable to the animal; for example, a lion is best suited to a savannah environment. Choices in terrain, foliage, rocks, shelters, fences, toys and the presence of zookeepers all contribute to the suitability of an exhibit and the happiness of the animal. Guest happiness is dependent on animal choice, animal happiness, buildings, and scenery. Buildings include bathrooms, restaurants and food stands, shops, reptile houses, aviaries, and entertainment buildings such as movie theaters. Scenery involves aesthetics that raise guest happiness slightly, such as topiary art, light posts, and benches. Keeping both animal and guest happiness high allows the player to gain monetary awards and maintain a steady income. To help manage the expanding zoo, players can employ maintenance workers, zookeepers and tour guides. If the animals escape from their enclosures, they can attack and possibly kill guests and employees. There are three modes in Zoo Tycoon: Tutorial, Scenario, and Freeform. Tutorial teaches the player how to build exhibits and keep guests happy. Scenario mode has the player complete a series of objectives under restrictions. These objectives may include achieving a certain guest and animal happiness, achieving a certain exhibit suitability, displaying a certain number of animals, or breeding a certain animal. Freeform allows the player to choose the amount of money and the map with which they start. They are presented with an open lot and a limited selection of animals, buildings, and scenery available for purchase. As the game progresses, more animals and items become playable. Additional animals and items may be researched, where money is invested to make them playable. DEVELOPMENT The software team researched animal care and behavior, sending artists, animators and developers to zoos in and around the Boston area, as well as flying a team out to the San Francisco Zoo. The team learned how zoos work in order to figure out where they were allowed to take creative liberties. The development team also carefully tried to strike a balance between teaching players about conservation and entertainment, citing the educational efforts put forth in real zoos. ZOO TYCOON: DINOSAUR DIGS expansion pack was released on May 19, 2002. It was developed by Blue Fang Games and published by Microsoft Game Studios. Dinosaur Digs allows players to add 20 new prehistoric animals to choose from including mammoths, saber-toothed cats, and varied dinosaurs as well as prehistoric-themed items and buildings. In addition, new types of electrical fences to accommodate the animals and prehistoric foliage have been introduced. As in the previous game, more extinct animals, foliage and better care for dinosaurs can be researched. Each dinosaur is adopted as an egg. The game introduces a new staff member, the scientist, to care for the egg and, once it hatches, the dinosaur itself. GAMEPLAY Dinosaur Digs adds a new category of 20 dinosaurs to the game, which players can display at their park. Dinosaurs are managed with a new employee, the scientist, which plays a similar role to the zookeeper in the original game. Dinosaurs, including the Tyrannosaurus Rex, Allosaurus and Velociraptor, must be purchased as eggs, which are then incubated and hatched by a scientist, although the game features some additional mammals, including the woolly mammoth. Dinosaurs pose greater escape risks compared to other animals, as they are more capable of damaging fencing to escape when they are unhappy, and players must contain dinosaurs in exhibits using special fences for dinosaurs, including electrified fences. Players can purchase and deploy a Dinosaur Recovery Team to capture dinosaurs that have escaped from their exhibit. Dinosaur Digs also features 6 new scenarios, new decorative objects and buildings, and minor gameplay additions, including a building management tool allowing players to sort and compare buildings to see average profits, and the ability to show hide guests, foliage, and buildings. REVIEWS Dan Adams of IGN praised the game for adding "plenty to the formula" with its features and items and "well worth the time" for fans of the game. Elizabeth McAdams of Computer Gaming World considered the game to be a "refreshing twist" that integrated "seamlessly" into the original gameplay, whilst noting that the expansion did not "drastically revitalize" the core gameplay. Thomas Mahoney of Gameplanet praised the addition of dinosaurs for their "personality", their "unique" animations and sounds, and considered the expansion to add to the "entertainment factor" and "longevity" of the core game. PC Zone wrote that the expansion added little other than dinosaurs to the game, and critiqued it as "more demanding" than the original due. Describing the premise as "contrived", Matthew Peckham of PC Gamer found the addition of dinosaurs to be "mildly amusing", but their inclusion amounted to "cheap thrill" that did not fundamentally change the core gameplay. BELOW IS A GAME REVIEW OF ZOO TYCOON & DINO DIGS EXPANSION: Zoo Tycoon Lions, and Tigers, and Bears, Oh Yes! Jan 15, 2002 Computer Games Magazine By Jason Cross RATING: 4.5 out of 5 stars UPSIDE: Built-in updater, lots of freeform maps, great interface, nice visuals and sounds. DOWNSIDE: No game speed control, no in-game music When you first load Zoo Tycoon, you're thrust right past the opening menu and directly into the game, where a very basic tutorial teaches you how to rotate and zoom the play area, place animals and objects, and manipulate the game in general. After the first couple of minutes, you can drop out to the menu and skip the tutorials if you like, but spending the short time required to finish them makes the manual virtually unnecessary. Thrusting you into this tutorial without first presenting you with any menu options is a great way to emphasize the game's ease-of-play.At its heart, Zoo Tycoon follows the basic formula of other Tycoon games and classics such as SimCity. You manipulate an environment in order to make its inhabitants happy by providing for their wants and needs, while at the same time trying to turn a buck. In this case, your environment is a zoo, and you're trying to please both the captive creatures and their visitors. In an absolutely brilliant stroke of game balance, zoo guests are most influenced by how happy the animals appear to be. It is far more fun to look after the animals than the visitors, and Zoo Tycoon lets you spend nearly all your time doing so without penalizing your guest happiness rating. Sure, you have to plop down one or two food and drink shops and some maintenance workers, but details like landscaping and meticulous grooming of the grounds are almost entirely optional.The animals are fun to please primarily because they're fun to watch. The Zoo Tycoon menagerie is quite extensive, from anteaters to zebras and everything in between, and they're all meticulously animated. You can watch chimps do handstands on the monkey bars or scamper up trees or marvel at how the tigers roll around on their backs for a little rub in the grass before going for a swim. Sound is quite detailed as well, down to the satisfying mew of a baby lion and the hushed "wow!" of the mob it will inevitably attract. Making suitable exhibits for your animals to live in can be challenging, but not because it's difficult to manipulate the game. In fact, adjusting terrain and placing objects is simple, and the "undo last move" button makes it more forgiving that most games in the genre. Animals are picky, though, and demand very exacting terrain, foliage, housing, and population limits for their habitats. Guesswork is kept to a minimum since anything you do inside an exhibit will cause happy or sad faces to float up from the animals within, and a quick click on the zookeeper suggestion icon will let you know exactly what you should adjust.If it were just for the solid, well balanced zoo building gameplay and entertaining visuals and audio, Zoo Tycoon would simply be a good game. But developer Blue Fang has filled it with so many nice touches and extras that it should serve as the title by which we judge features in future games of the genre. There are no more interface elements than you actually need, and the game never presents you with too much information, yet anything you need to know is in a logical place and rarely more than one or two clicks away. An auto-update feature that lets you download new objects, scenarios, and patches is built right into the main menu, and it's so simple and convenient that we think it should be included in all games, regardless of genre. Don't like to play scenarios and just want to mess around? Try one of the 28 freeform building maps of various sizes and styles. You can even freely adjust your starting money to make them as easy or difficult as you please.Zoo Tycoon is more than just an attractive and enjoyable environment-building sim. It's a benchmark for finely tuned balance, interface, and polish. It has nearly all the little features we cry out for in these types of games but never overwhelms or frustrates. Fans of environmental sims and animal lovers alike should get this game. Zoo Tycoon: Dinosaur Digs Review Back with some giant additions to their wildlife park creator. July 8, 2002 by Dan Adams IGNDefiantly laughing in the face of all the knowledge that Michael Crichton bestowed upon the world with Jurassic Park, Blue Fang and Microsoft were happy to let you have a chance to succeed where the book’s wacky scientists failed. Zoo Tycoon: Dinosaur Digs will certainly allow you the opportunity to raise your own dinosaurs without the worry of actually being eaten. Dinosaur Digs adds plenty to the Zoo Tycoon formula in the form of new props, buildings, and of course all manner of pre-historic creatures to please guests. If you liked Zoo Tycoon, you'll get a kick out of it and a few laughs. The premise behind the whole game is that you and your crack team of scientists have managed to clone creatures from the past to be used for the benefit of man, not only for scientific research and discovery, but also the fun and frolic of pointing at and taking pictures of them. It'll be your job though several new campaign scenarios and plenty more time with the freeform zoos to please your guests with expertly designed exhibits that best show off your prized possessions. Your prized possessions come in all shapes and sizes. The smaller ones take about as much care on your part as any of the other animals that you've gotten used to taking care of. The bigger creatures, like the very testy T-Rex will require a bit more work on your part making their enclosure nice and comfy to ensure their happiness and park goers' safety. It's interesting as they start running around knocking trees over and running into fences to show their displeasure. Of course, in order to ensure that your carnivorous dinosaurs don't make a meal of your guests, you'll have to have some security ready at all times. The first line of defense is the cage itself. For most of your peace-loving herbivores, bigger fencing strong enough to keep them from trampling through it will be enough. But for your walking creatures of death, you'll need some extra protection in the form of a little electricity to show them who's boss. But you'll also need to make sure that you have even more maintenance guys ready and walking around the park. All of your fencing needs repairing. If you slack off, fencing could give out. You'll know when it happens. Not only because of the notice that blips on screen saying Tyrannosaurus Bob has escaped! But also because of the screams coming from your park goers. If your dinos do manage to escape from your clutches, you have a couple of options. Just click on them and put them back in their enclosure inside of a giant metal crate or be thankful that you built the Dinosaur Recovery Team building that sends out units to tranq them and stick them in a metal crate for transport back to the cellblock... I mean exhibit. You may also do nothing and watch the action unfold as it's interesting to watch the various reactions to the different types of dinosaurs that have managed to escape. Mostly there's a lot of running and screaming. But then with the T-Rex there's some stomping and some picking up of people and throwing them into the air only to get caught and swallowed like so much popcorn chicken. And with the Velociraptor there's the chase and the last ditch effort by the park guest to avoid an evisceratingly horrible death by squaring off and making a break for it. They never manage to get away. All of your dinosaurs will need the help of a brand new employee type. The scientist takes the place of zookeepers when it comes to dinosaurs. They'll nurse them from egg form to old age giving them food and medicinal help when it's needed. Somehow, they also have anti-dino powers that keep them protected at all times. Don't worry about it if you see one wandering around cleaning up the gigantic piles of T-Rex poo with what amounts to a huge vacuum. Good old T-Rex knows the hand that feeds him. Apparently there are plenty of other hands to bite off. Keep in mind though that if you stick two different types of animals in the same, you'll have to assign a zookeeper and a scientist to the same cage. There are also a lot of new objects to play around with. You'll get new themed food shops like the Bronto Burger stands and Mammoth Ice Cream. There're also dino gift shops, brand new "House of 'Insert Animal Type here'" to keep your guests entertained. Some of these new buildings are giant sized to go along with your giant sized animals, which is kinda cool. You can also expect new trees, rocks, and shelters designed specifically for the prehistoric animals, and plenty of other new themed objects like stone benches and volcanoes to add visual interest to your park. The dinosaurs look fairly cool if you're far enough away. Animations are kind of entertaining. Aside from the new concerns of keeping your more dangerous creatures inside their cages, gameplay is pretty much the same thing. You make a cage, stick a creature in it, and change everything to suit its needs without going too far into debt. Getting food stands and money-making buildings running is important as dinos will eat you out of business if you’re not careful. Some new tools make things a little easier and a sorting feature quickly sorts between new and old objects.
Price: 29.95 USD
Location: Carrollton, Texas
End Time: 2024-11-02T20:22:46.000Z
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All returns accepted: ReturnsNotAccepted
Platform: PC
Manufacturer Warranty: None
Custom Bundle: No
Rating: E-Everyone
Features: real, authentic, video game, vintage, rare
Game Name: see picture and title